🔀 Playing this one solo
Or start a round — 10 puzzles, each a different randomly-rotating game.
Choose a difficulty for this round
Objective
Navigate from start to end through a grid of hazards and forced-direction arrow tiles. The arrow tiles remove your choice on the next move, so the goal is planning a route to the end that accounts for every forced turn along the way.
How to play
- Tap an adjacent cell to extend your path, avoiding hazard cells.
- Arrow tiles force your very next move in that direction.
- Reach the end cell to win.
Path Finder Top 5
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Path Finder
Find a path from start to end. Red cells are hazards. Arrow tiles force your next move.
⏱ 00:00
🎉 Reached the end!
🎉 Solved! Moving to the next puzzle…
About Path Finder
Path Finder is a short route puzzle on a four-by-four board. You begin on the star in the top-left corner and must reach the target in the opposite corner, stepping one square at a time without touching the red hazards. Some squares carry arrows that decide your next step for you, so you cannot always go where you like. Each new board is different, which makes it a handy quick-fire exercise in planning ahead.
Tips and strategy
- Trace the arrows first. An arrow tile removes your choice on the very next move, so follow its direction on paper and see whether that lands on a safe square.
- Work backwards from the target. Looking at which squares can reach the end cell often reveals the last few steps sooner than searching from the start.
- Remember you cannot step on a square you already used. A route that circles back on itself will block your own way, so keep your path simple.
- Take the hazards as walls. Two or three red squares usually leave one or two clear corridors, so count the open routes before moving.
- Switch on Highlight Legal Moves if you are unsure which neighbours are open, and use Restart if you reach a dead end. A solution always exists for the layout you are given.
What it exercises
Path Finder exercises forward planning, spatial reasoning and rule-following. You consider how forced moves change your options, test routes in your head before committing, and learn to spot dead ends early, which supports a careful, step-by-step way of thinking. Because boards change from game to game, it also encourages flexible rather than memorised solutions.
Frequently asked questions
- How do arrow tiles work in Path Finder?
- When your marker sits on an arrow tile, your next step must go in the direction the arrow points. If that square is a hazard or already used, you are stuck and should restart.
- Can I move diagonally or revisit squares?
- No. You move one square up, down, left or right, and you cannot step on a square that is already part of your path. Hazard squares are also off limits.
- Is every Path Finder board solvable?
- Yes. Each board is built around a route that really leads from the start to the end, with hazards placed off that route. Finding it is the puzzle.
Try next
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Deduce a hidden 4-digit code using exact and partial match feedback. Think Mastermind: each guess narrows down the hidden code, so use the feedback strategically rather than guessing blindly.
Today's Riddles
New set every dayI am round with a flaky crust, and I am full of pumpkin at dinner. What am I?
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I fall from the trees in autumn and crunch under your feet. What am I?
I hold the whole dinner but I have four legs and cannot walk. What am I?
I heat the feast while the family waits, and I have a door but no knob on the front of the house. What am I?
We cross the sea in a ship and arrive for the first harvest feast. Who are we?

